![]() this should fix some issues with rescaling. * use lat and lng for GroupCenters instead of a reference vector. * editor the exports are now written in directories with the timestamp. * editor: Selecting the same group two times in a row will no longer lose the focus of the camera. * editor: you can enter some of the values of the groupeditor directly * group use in thier config now a "heading from north" for thier rotations and no longer a internal rotation value. * groups are saved by thier coodinates and not some magic vector. * Anomalies will no longer show up with _PQS on the SCANSat scanners This should reduce the memory consumpion of setups with many statics. they are despawned when going out of range and not only disabled. * rework the spawn and despawn logic once more: now all buildings are only spawned when they are within the visiblility range. * put the PrelaunchChecks into a standalone mod * you can open and close launchsites in non-career games (for better filtering) * you can now close launchsites that cost 0 credits (for better filtering) * tried to fix some issues with destroyed launchsites, so they are no longer useable for launching. * removed the exception when using the Making History Launch menu. * Fix the compatibility between Kerbal Konstructs and the Stage Recovery mod * you can change the way how the grasscolor is sampled in the game settings. * Statics are no longer colored, when the grass editor is open, so you can really see what you get If you need something special, please let me know. * This mod can now load and apply custom shaders. * You can define favorites for your own textures, so you can select them in the GrassColorEditor * new GrassColor editor with new features. * Colors are now automatically converted to the new Grass-color format. * Fixed some error in PQS Surface color calculations. * Fixed some performance issues, that where intoduced several releases ago * GroupCenter: Fixed the orientation of bases, so they don't end up turned * Port to KSP 1.8.X: Older Releases are not working anymore * Buildings with colored grass got thier grass textures non-repeating tiled. * Added a toggle in the GameSettings, so you can unhide hidden bases After that you can see them in the Map and LaunchSite Selection list. * Hidden bases are now discovered, when you come closer than 5000m. * exports are now written as ,zip files and no longer as. * PadSmoke: You can select your smoke type * AdvancedTextures: allow transform names with whitespace in the middle * PadSmoke: allow transform names with whitespace in the middle * Variant switching: allow transform names with whitespace in the middle * AdvancedTextures: you can define the color of a mesh with the _Color parameter * AnimateOnSunrise: Rewrote it to be less error prone. * GrassEditor: You can convert any texture to grayscale, so some are more usefull now. Only NearGrass receives those from the FarGrass (which looks better that way) * GrassColor2 : Normal Maps for each Texture are precalculated and cached unter PluginData. * The GrassColor2 editor supports these changes This is like a light version of substance painter. * GrassColor2: Multicolor Blendmasks allow blending of up to four textures (including alpha channel and mix) ( for example: grass + concrete + (worn) white stripes + dirt roads) * GrasColor: Normal Maps are precalculated and cached unter PluginData * support for custom launchpad smoke emitters (either Unity ParticleSystem or KSPParticleEmitter) This feature will come back when it is properbly implemented * SpaceCenters are no longer focused when they are not on the Homeword. * statics should be less bumpy after a scene switch * you can assign crew to stored vessels and launch them from the KSC menu. * you can store vessels and the crew is recovered automatically Special thanks for this and for testing the 1.2 prereleases and bugreports. (When she is happy I have more time for modding) Please make a donation to keep my girlfriend happy: Others that should work: More mods for KK Kerbin-City restored Wenchang LaunchSite Kerbin-Side Kerbin-Side Remastered Kerbine Side Remastered- AIRPORTS KSC++ Continued SM-Marine: SM Statics Harbors pier and marine installations & Waterlaunh Sites KSC Floodlight Kosmodrome (don't use the provided KK-dll, only use the Kosmodrome folder) Latest release for KSP 1.2.2 for KSP 1.3.1 Since Release 1.3 you can also edit the planets terrain, to create mountains, or flat areas where you want to place your bases. Kerbal Konstructs provides the editor to create new bases and the tools to select new launchsites. This statics can also provide various functions like fuel tanks or office buildings, which provide an steady income or new Launchsites and Runways. This is the continuation of great mod, which provides the foundation to add new static objects to the worlds of KSP.
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